I know it's been awhile since I've posted but I've been keeping quite productive work wise. Here are some quick studies to familiarize my myself with the lighting, and anatomical structure of a character I'm working on. I've been finding studying reference as it is like these before hand before you start designing can be helpful to the process and can possibly turn out a better finished product (not to mention more practice!)
Monday, March 12, 2012
Saturday, February 11, 2012
Hi, I haven't been post much, though I have been investing my time into quite a few other productive endeavours! Some I am bound to not speak OF but one of which I definitely can:
Robota is the project of famed Star Wars prequels design director Doug Chiang. Many of you involved in the entertainment industry as well as concept design enthusiasts are probably already familiar with it.
Currently Sixits, the studio I've been working with on this, is trying to get funding for development of this IP as Ipad and iphone game. This is an addition some of the other projects we're currently working with existing developers.
If you would like to pledge support, you can visit the kickstarter site here!
You can also visit the "like" the Robota: Vengeance facebook page
Thank you all in advance for your support and we look forward to showing you something amazing when we're finished!
P.S. You can check out and like sixits projects at these links:
Sunday, October 30, 2011
Wednesday, August 3, 2011
Hi, I've been fortunate to have been quite busy lately working between moving, my birthday, and working at Ubisoft at the moment on some fun unannounced projects!
The above are some quick studies I had done for a concept painting for a client awhile back. I did these from the reference as a kind of prep for the final painting. The image on the right's shadows are a bit dark then they'd probably actually be, but that's do due to the photo ref. Normally that wouldn't be an excuse, but I changed it a bit on the finish painting.
Basically, by doing studies of the references individually as is, I bring that knowledge into the final painting to enhance it significantly. I try not to spend too much time on them, just focusing on getting good value and color. I think by doing this it allows me use the reference more effectively and prevents internalizing/drawing out of my head and stylizing too quickly.
Monday, June 6, 2011
Friend and former colleague Frank Vitale has become editor of Play Illustration, a site for illustration and design in toys and games. For those of you interested, you can head on over there now or feel free to sign up.