Sunday, October 27, 2013

Marc Gabbana Master Class!



Yes, I know it's been awhile.  I had warned that I would not been posting as much and it has been over a year.  However, so many great things, have happened since the last time I posted I cannot begin to express my gratitude!

At the moment, I'm in the middle of moving so I am currently keeping busy with that.  I did, however, wanted to drop a line about my friend's Marc Gabbana's master class he is holding.

This will be a wonderful opportunity for young art students and professionals. I've known Marc since 2008 and as a concept artist and illustrator he not only "walks the walk" and "talks the talk" but is enormously generous and caring in sharing information and giving to others.

For people looking for feedback on their portfolio for a working industry professional this should be a worthy investment.

For more information you can click here.

Thursday, July 5, 2012

some studies for a character design



I know it's been awhile since I've posted but I've been keeping quite productive work wise.  Here are some quick studies to familiarize my myself with the lighting, and anatomical structure of a character I'm working on.  I've been finding studying reference as it is like these before hand before you start designing can be helpful to the process and can possibly turn out a better finished product (not to mention more practice!)

Monday, April 16, 2012

Bike for Kam


Monday, March 12, 2012

Kotaku article on Robota: Vengeance

We've been getting a lot of press on Robota, one of which is one kotaku. Check it out here:

http://kotaku.com/5892075/twirling-robots-rarely-look-this-pretty

Saturday, February 11, 2012

Pledge to ROBOTA : Vengeance !!!!!






Hi, I haven't been post much, though I have been investing my time into quite a few other productive endeavours! Some I am bound to not speak OF but one of which I definitely can:


Robota is the project of famed Star Wars prequels design director Doug Chiang. Many of you involved in the entertainment industry as well as concept design enthusiasts are probably already familiar with it.

Currently Sixits, the studio I've been working with on this, is trying to get funding for development of this IP as Ipad and iphone game. This is an addition some of the other projects we're currently working with existing developers.

If you would like to pledge support, you can visit the kickstarter site here!

You can also visit the "like" the Robota: Vengeance facebook page

Thank you all in advance for your support and we look forward to showing you something amazing when we're finished!

P.S. You can check out and like sixits projects at these links:




Sunday, October 30, 2011

Subject: Rscheearch

Too great not to post. It definitely makes you think

Wednesday, August 3, 2011

studies for painting

Hi, I've been fortunate to have been quite busy lately working between moving, my birthday, and working at Ubisoft at the moment on some fun unannounced projects!

The above are some quick studies I had done for a concept painting for a client awhile back. I did these from the reference as a kind of prep for the final painting. The image on the right's shadows are a bit dark then they'd probably actually be, but that's do due to the photo ref. Normally that wouldn't be an excuse, but I changed it a bit on the finish painting.

Basically, by doing studies of the references individually as is, I bring that knowledge into the final painting to enhance it significantly. I try not to spend too much time on them, just focusing on getting good value and color. I think by doing this it allows me use the reference more effectively and prevents internalizing/drawing out of my head and stylizing too quickly.